Bound was a student final project, created in 2014 using the Unity engine. Although an Alpha release featuring several bugs, the game is complete, running at about 30 minutes length.
Music was provided by Albiokay.
Players must navigate the planet, collecting gravity shards to gradually increase your jump height, allowing you to reach new areas.
Additional powerups include a whip and gun, hover boots, and a double jump pack, all allowing for extra traversal options.
The game is available for free here.