DIGITAL COMPOSITING: Camera Mapping in 3DS Max
top of page
MICHAEL
ART OF
ARBUTHNOT
BLOG
THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
Search
Camera mapping is a technique whereby a flat photo is projected onto 3d geometry. This gives us a limited ability to turn the flat photo...
Michael
- Oct 18, 2016
- 3 min
DIGITAL COMPOSITING: 3D Camera tracking with After Effects
After effects cs6 has a 3D Camera Tracker effect. Before CS6, Matchmover was the best program to use.Match Mover still has some...
24 views0 comments
Michael
- Apr 25, 2012
- 3 min
3DS MAX: Rigging a character (CAT Skeletons)
SIMPLE INTRO: 1:Start by modelling a cylinder. Go to Create panel>Systems>Bones, and create 3 bones as shown: 2: Add a skin modifier to...
9 views0 comments
Michael
- Apr 25, 2012
- 2 min
3DS MAX – Texturing: Maps
Generally before lighting or texturing, colour all objects the same- usually about 25% grey. This will allow you to see unbiased...
4 views0 comments
Michael
- Mar 11, 2012
- 2 min
3DS MAX – Making wheels turn
1. Create a cylinder (for this exercise, just use 7 sides to be able to see the rotation easily. Give it a radius of 50. Place it onto...
7 views0 comments
Michael
- Feb 24, 2012
- 2 min
3DS MAX – Inverse Kinematic rig for legs
Using the leg file downloaded: The file is a 3ds file and so must be imported rather than opened. once imported, move it to ground level...
6 views0 comments
Michael
- Feb 24, 2012
- 2 min
3DS MAX – Techniques on modelling (Exampled on a robot Head)
The Jaw: Modelling: Build it in planes, half of the jaw, then use symettry and shell to make the whole jaw. For a hard edged jaw or...
5 views0 comments
Michael
- Feb 17, 2012
- 4 min
3DS MAX: Cogs and Pistons, Robot Arms.
Cogs. 1 Open a new document. Making an 18:12 gear ratio- one cog has a diameter of 18 units, and 18 teeth, and the other has a diameter...
5 views0 comments
Michael
- Dec 2, 2011
- 1 min
3D Max – Lofting
Tip: Scale button – can also be used as a ‘squash’ modifier- changes shape but retains volume. LOFTING 1. Create a star shape using the...
4 views0 comments
Michael
- Apr 12, 2011
- 2 min
3D Studio max – Class Notes – Animation
1: Make a box, 100mmx100mmx1mm, copy this 3 times and align them together in a row (make sure the 3d snap tool is active and is set to...
4 views0 comments
Michael
- Apr 5, 2011
- 3 min
3DS Max – Class Notes: Texture mapping
Press ‘m’ to open the Materials editor. The spheres you see in this window are ‘Shaders’ ie the materials you will edit and apply to your...
4 views0 comments
Michael
- Mar 23, 2011
- 2 min
3D Studio Max: Class Notes: Rendering an AVI
Set up a scene- for this example we will use the same one as before- some simple blocks on a plane, with a single spotlight. The...
5 views0 comments
Michael
- Mar 23, 2011
- 3 min
3D Studio Max: Class notes – Simple Lighting
1: Set up a basic scene in max, or open an existing model. Choose the lighting tab in the create panel. 2:Place a Target spotlight on...
2 views0 comments
Michael
- Mar 19, 2011
- 1 min
3D Studio Max: Class Notes – Flat Plane Modelling
1: Draw a plane in front view with one height and width segment. convert to editable poly. Choosing the edge selector, hold shift and...
2 views0 comments
Michael
- Mar 19, 2011
- 3 min
3D Studio Max – Class Notes: Making the shark swim.
1: Open the Shark that we made previously and select it with the mouse. Apply an FFD 3x3x3 modifier, then right click on the shark and...
3 views0 comments
bottom of page