ZBrush Workflow in 2016
ZBrush is a great program but with so many features and it’s constantly being updated and improved upon, its hard to know where to start...
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
ZBrush Workflow in 2016
Tutorial: ZBrush -Hard surface modelling techniques.
Tutorial: ZBrush – Hair and Fur
Tutorial: Z-Brush – Brushes, custom alphas and Sculpting tips.
Tutorial: ZBrush – Exporting Textures for game engines.
Tutorial: ZBrush – UV Master
Tutorial: Zbrush – Materials and Polypaint
Tutorial: ZBrush – Manual Retopology with ZSpheres
Tutorial: ZBrush – BPR Rendering and Post Processing.
Tutorial: Z-Brush Mannequins
Tutorial: ZBrush – Using Dynamesh
Tutorial: ZBrush ZModeller Brush
Tutorial: ZBrush – All about Tools, Subtools and polygroups.
3d Tutorial: Using ZBrush and ZRemesher to ‘retopologise’ a high poly model
ZBrush Tutorial: Z Spheres
ZBrush Tutorial: Basics + Hotkeys