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MICHAEL
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ARBUTHNOT
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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3DS MAX – Making wheels turn
1. Create a cylinder (for this exercise, just use 7 sides to be able to see the rotation easily. Give it a radius of 50. Place it onto...

Michael
Mar 11, 20122 min read


3DS MAX – Inverse Kinematic rig for legs
Using the leg file downloaded: The file is a 3ds file and so must be imported rather than opened. once imported, move it to ground level...

Michael
Feb 24, 20122 min read


3DS MAX: Cogs and Pistons, Robot Arms.
Cogs. 1 Open a new document. Making an 18:12 gear ratio- one cog has a diameter of 18 units, and 18 teeth, and the other has a diameter...

Michael
Feb 17, 20124 min read


DES312: Basics of Animation in 3D Max – Bouncing Balls, Simple Hierarchies
To start animating your model, click the AUTO KEY button near the timeline. Choose a frame, eg frame 30, then move your model or tweak...

Michael
Feb 3, 20123 min read
Illustrator Class Tutorial Notes
Shortcuts & tools -To duplicate an object: Ctrl + C + F, then drag it away. -To remove part of one shape from another: Window>Pathfinder....

Michael
Dec 6, 20112 min read
3D Max – Lofting
Tip: Scale button – can also be used as a ‘squash’ modifier- changes shape but retains volume. LOFTING 1. Create a star shape using the...

Michael
Dec 2, 20111 min read
Class Notes – Flash animation: Stretch and Squash
1 Open new doc, set as 24fps. Draw a ground line on the first layer, rename it to ‘BG’, and convert the line to a symbol (movie clip) 2...

Michael
Dec 2, 20111 min read
Class Notes- Basic Flash Tutorial
Modify>Convert to Symbol. this will change your doodle into a symbol and place it in the library. Changing any instance of the symbol...

Michael
Dec 2, 20112 min read


3D Studio max – Class Notes – Animation
1: Make a box, 100mmx100mmx1mm, copy this 3 times and align them together in a row (make sure the 3d snap tool is active and is set to...

Michael
Apr 12, 20112 min read


3DS Max – Class Notes: Texture mapping
Press ‘m’ to open the Materials editor. The spheres you see in this window are ‘Shaders’ ie the materials you will edit and apply to your...

Michael
Apr 5, 20113 min read


3D Studio Max: Class Notes: Rendering an AVI
Set up a scene- for this example we will use the same one as before- some simple blocks on a plane, with a single spotlight. The...

Michael
Mar 23, 20112 min read


3D Studio Max: Class notes – Simple Lighting
1: Set up a basic scene in max, or open an existing model. Choose the lighting tab in the create panel. 2:Place a Target spotlight on...

Michael
Mar 23, 20113 min read


3D Studio Max: Class Notes – Flat Plane Modelling
1: Draw a plane in front view with one height and width segment. convert to editable poly. Choosing the edge selector, hold shift and...

Michael
Mar 19, 20111 min read


3D Studio Max – Class Notes: Making the shark swim.
1: Open the Shark that we made previously and select it with the mouse. Apply an FFD 3x3x3 modifier, then right click on the shark and...

Michael
Mar 19, 20113 min read


3D Studio Max – Class notes: Making a Shark
1: Create a box 100x30x30mm, and set it to have 3x3x3 sections in the parameters box. Convert to editable poly. Choose the ‘polygon’...

Michael
Mar 9, 20112 min read


3D Studio Max – Class notes (Making a lego mans arm)
Making a lego mans arm: 1: Make a box, 5x5x5mm, convert to editable poly and apply mesh smooth modifier (2 iterations) to make it into a...

Michael
Mar 8, 20112 min read
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